

There's the "spaced out" start, where those resources are divided among the (smaller) starter and teleporter planetoids, so going to that second planetoid is more crucial. There are three different starts you can pick from: classic, where the starter asteroid is still quite big and includes every type of resource that's not considered "space material" (niobium, isoresin, graphite/fullerene). There will always be a cryogenically frozen dupe on that second planetoid that you can thaw and will defrost with 3 skill points ready to go. By default your map will generate with teleporters that allow anything but power to be transferred to a single other planetoid, and other teleporters that will let you send a single dupe back and forth every few cycles. Spaced out completely reworks rockets, and breaks up the single big asteroid into many smaller ones that you need to travel & send resources between.
#OXYGEN NOT INCLUDED SPACE FULL#
Pick a destination from the star map, your rocket launches, and X days later it lands again with a hold full of resources. There are rockets, but rockets are simple: you research a star map using a telescope on your asteroid. If you fancy solving your own piss crisis it will set you back £18.99/22,99€/$24.99, and if you own any other Klei games you'll get a 20% "loyalty discount".The base game is just a single asteroid. Read about the changes in detail here.įor what it's worth, the Steam reviews are looking good so far.

Since he gave it a go there's been a few new features implemented, and the early access launch adds a beefed up agricultural system that makes farming a more central part of the game. Overall, Brendan thought it had promise but lacked some of the drama and personality of Rimworld. That sounds like great fun to me, in a gross sort of way. Even in the dark and quiet nights, piss dripped down from the sleeping quarters, going from level to level before finally getting into the water supply." Snores O'Duggan, a man who slept apart from everyone else because he snored so loudly that it kept the others awake all night, began to destroy batteries throughout the colony in a blind rage, systematically disabling filters, air pumps, the distillery and the mush machine. Stress levels among the colonists sky-rocketed and a man called Grub began to vomit from the anxiety of living in such a stinking yellow hell. All these crises culminated and Yellow Water soon descended into absolute piss carnage.

"Sadly, the mopping was doing little to stop the failure of the colony. Now, before you decide whether you suit up and blast off, it's worth reading Brendan's alpha Premature Evaluation, in which his colonists were forced to wade through ankle-deep puddles of human urine. Here's his account: A lot of it is in the style of RimWorld, except it's all side-on. It's got the aesthetic of Don't Starve, another Klei game, and involves building up a settlements beneath the surface of a distant planet and battling through the inevitable crises, whether that's clouds of poisonous red gas in your base or a shortage of pepper bread.

Oxygen Not Included is a space colony management sim from Klei, the guys behind the excellent Invisible Inc. It's been in alpha since February but now it's launched on early access, and I'm intrigued.
